Campaign of the Month: June 2016
Fate Accelerated: Star Wars: The Infinite Empire
“You will never do anything in this world without courage. It is the greatest quality of the mind next to honor.”
High Concept: Disgraced Mandalorian Security Chief of the Wheel
Trouble: Past His Prime
- Wiley Old Veteran of Countless Battles
- Driven By Honor
- I Would Kill the Whole Damn Universe for My Daughter
- Good (+3): Flashy
- Fair (+2): Clever, Forceful
- Average (+1): Careful, Quick
- Mediocre (+0): Sneaky
MANDALORIAN ARMOR (-3 Refresh)
Protection x2, Resilient x1, Demanding x1 (Repair Overcome +2), Aspect (Walking Arsenal), Harm x1, Focus x2 (Targeting), Exceptional (Jetpack), Demanding x2 (Requires a Flashy +4 Overcome roll to active Jetpack), Troubling (Illegal)
Mandalorian armor has an aspect called Walking Arsenal. If you are wearing the armor, you can invoke this aspect to bring to bear any weapon necessary to the situation, but you can also suffer a compel when on planets with strict weapons restrictions.
Made from the near indestructible metal beskar, Mandalorian armor is highly resistant to all types of damage. You gain Armor 2 against physical attacks while the armor is on. It can absorb a Mild -2 Consequence like “Damaged Chestpiece”. If the Consequence is taken then the armors other abilities will not work until it is repaired with the proper tools and facility with a Fair +2 Overcome roll.
Within the armored helmet lies a heads-up display that assists in tracking enemies in combat, granting a +2 bonus to Create Advantages related to tracking or targeting enemies on the battlefield.
The Jet Pack attached to the armor allows Mandalorians incredible flexibility on the battle field. They can jump from any zone on a battle field to any other as a free action if they make a Flashy Overcome Roll of +2.
Madnalorian Armor is illegal for civilian use in all systems, and is instantly recognized throughout the galaxy.
MATCHING CUSTOM MERR-SONN MODEL 434 BLASTER PISTOLS (-1 Refresh)
Harm x2, Troubling (Requires Upkeep)
A compact blaster pistol, the 434 earned the nickname “DeathHammer” from its loyal users because of its heavy durasteel plating (resulting in a weight of 1.2 kg) and deadly fire capability – rivaling that of some blaster rifles. The DeathHammer is popular among bounty hunters, mercenaries and other professional gunslingers. Because of its near ubiquity within those professions, owners often decorated or modified their DeathHammers. When using the two weapons together damage is Weapon: 2 at the cost of accuracy (most heavy pistols give a Focus bonus of +1 to attack rolls).
SPENT REFRESH: -4
As a young man, Kel Markatta, sickened by the needless bloodshed, refused to follow orders of his murderous cousin and participate in the massacre at Mirtok VII. Instead he rescued a child from the fires and has been raising her as his daughter ever since. He has served as a mercenary and bounty hunter and has a fearsome reputation but there are whispers that he has lost a step as age has caught up to him. Because of this he has had fewer job offers but now finds himself working as the Head of Securty on The Wheel.